Breakout!
Kevin Flores and Jeff Mendez
Code
/* @pjs preload="data/space.jpg,data/ship.png"; */
/**
* FALL 2018 SEMESTER FINAL PROJECT - BREAKOUT
* TEAM: Jeffrey/Kevin
* DATE: 12/3/18
*/
private PImage space;
private SoundFile song1;
private SoundFile song2;
public final int BALL_RADIUS = 8;
public final int BALL_DIAMETER = BALL_RADIUS * 2;
public final int PADDLE_WIDTH = 100;
public final int PADDLE_HEIGHT = 10;
public final int BRICK_WIDTH = 44;
public final int BRICK_HEIGHT = 20;
private Ball ball;
public Brick[] redBricks = new Brick[10];
public Brick[] orangeBricks = new Brick[10];
public Brick[] yellowBricks = new Brick[10];
public Brick[] greenBricks = new Brick[10];
public Brick[] blueBricks = new Brick[10];
// TODO: put the rest of the rows here
public boolean hasGameStarted = false;
public boolean isGameOver = false;
public int paddleX;
public int paddleY;
private int lives = 3;
private PImage Obstical;
private float elX;
public int points = 0;
private float elY;
private boolean isOnstical=false;
private float elSpeedX= 1.0;
public void setup()
{
size(480, 480);
//pixelDensity(2);
// Initial ball position
ball = new Ball(width / 2, height - PADDLE_HEIGHT - BALL_RADIUS);
paddleX = width / 2 - PADDLE_WIDTH / 2;
paddleY = height - PADDLE_HEIGHT;
space = loadImage("data/space.jpg");
space.resize(480, 480);
song1 = new SoundFile(this, "song1.mp3");
song2 = new SoundFile(this, "play.mp3");
song2.play();
Obstical = loadImage("data/ship.png");
Obstical.resize(90, 90);
elY = random(0, width - 30);
// TODO: create the red bricks
for (int i = 0; i < redBricks.length; i++)
{
Brick b = new Brick(48 * i, 0, color(255, 0, 0));
redBricks[i] = b;
}
// TODO: create the oranges bricks
for (int i = 0; i < orangeBricks.length; i++)
{
Brick b = new Brick(48 * i, 25, color(255, 145, 0));
orangeBricks[i] = b;
}
// TODO: create the yellow bricks
for (int i = 0; i < yellowBricks.length; i++)
{
Brick b = new Brick(48 * i, 50, color(250, 255, 0));
yellowBricks[i] = b;
}
// TODO: create the green bricks
for (int i = 0; i < greenBricks.length; i++)
{
Brick b = new Brick(48 * i, 75, color(33, 255, 0));
greenBricks[i] = b;
}
// TODO: create the blue bricks
for (int i = 0; i < blueBricks.length; i++)
{
Brick b = new Brick(48 * i, 100, color(0, 95, 255));
blueBricks[i] = b;
}
}
public void draw()
{
if (!isGameOver)
{
background(space);
image(Obstical, elX, elY);
elX += elSpeedX;
if(elX > width)
{
elX = 0;
elY = random(0,height/2);
}
// Draw the ball.
ball.drawBall();
// Draw the paddle.
fill(165, 42, 42);
rect(paddleX, paddleY, PADDLE_WIDTH, PADDLE_HEIGHT);
// TODO: check for wall collisions
if (didHitSide())
{
ball.reverseSpeedX();
}
if (didHitTop())
{
ball.reverseSpeedY();
}
if (isBallCollidingWithPaddle())
{
ball.reverseSpeedY();
}
if (isOutOfBounds())
{
if(collidingwidthObstical())
{
lives --;
}
ball = new Ball(width / 2, height - PADDLE_HEIGHT - BALL_RADIUS);
paddleX = width / 2 - PADDLE_WIDTH / 2;
paddleY = height - PADDLE_HEIGHT;
hasGameStarted = false;
lives--;
if (lives == 0)
{
gameOver(false);
song1.play();
}
}
textSize(32);
fill(255);
text("Score:" + points ,20,450);
// TODO: draw the bricks
for (int i = 0; i < redBricks.length; i++)
{
if (redBricks[i] != null)
{
Brick myBrick = redBricks[i];
myBrick.drawBrick();
}
}
for (int i = 0; i < orangeBricks.length; i++)
{
if (orangeBricks[i] != null)
{
Brick myBrick = orangeBricks[i];
myBrick.drawBrick();
}
}
for (int i = 0; i < yellowBricks.length; i++)
{
if (yellowBricks[i] != null)
{
Brick myBrick = yellowBricks[i];
myBrick.drawBrick();
}
}
for (int i = 0; i < greenBricks.length; i++)
{
if (greenBricks[i] != null)
{
Brick myBrick = greenBricks[i];
myBrick.drawBrick();
}
}
for (int i = 0; i < blueBricks.length; i++)
{
if (blueBricks[i] != null)
{
Brick myBrick = blueBricks[i];
myBrick.drawBrick();
}
}
int side =checkForCollisions();
if (side == 3)
{
ball.reverseSpeedY();
} else if (side == 1 || side ==2)
{
ball.reverseSpeedX();
}
} else
{
background(0);
textAlign(CENTER);
fill(255);
text("GAME OVER", width / 2, height / 2);
}
}
public void mouseMoved(MouseEvent event)
{
int x = mouseX;
paddleX = x - PADDLE_WIDTH / 2;
if (!hasGameStarted)
{
ball.setX(x);
}
}
public void mouseReleased(MouseEvent event)
{
if (!hasGameStarted)
{
ball.setSpeedX(random(-5, 6));
ball.setSpeedY(-random(6, 6));
hasGameStarted = true;
}
}
/**
* Return true if the ball has hit the left or right sides.
*/
public boolean didHitSide()
{
if (ball.getX() < 0 || ball.getX() > width)
{
return true;
}
return false;
}
/**
* Return true if the ball has hit the top side.
*/
public boolean didHitTop()
{
if (ball.getY() < 0)
{
return true;
}
return false;
}
/**
* Return true with the ball passed through the bottom.
*/
public boolean isOutOfBounds()
{
// TODO
if (ball.getY() > height )
{
return true ;
}
return false;
}
/**
* Return true when the ball is colliding with the paddle.
*/
public boolean isBallCollidingWithPaddle()
{
return isBallCollidingWithRect(paddleX, paddleY, PADDLE_WIDTH, PADDLE_HEIGHT);
}
/**
* Detects whether the ball is colliding with a brick.
* Use a loop to check every brick for collisions.
* If a brick has been hit, remove it and return true.
* If not bricks are being hit, return false.
*/
public int checkForCollisions()
{
for (int i = 0; i < redBricks.length; i++)
{
if (redBricks[i] != null)
{
Brick myBrick = redBricks[i];
int side = myBrick.isCollidingWithBall();
if (side != 0)
{
redBricks[i]=null;
return side;
}
}
}
for (int i = 0; i < orangeBricks.length; i++)
{
if (orangeBricks[i] != null)
{
Brick myBrick = orangeBricks[i];
int side = myBrick.isCollidingWithBall();
if (side != 0 )
{
orangeBricks[i]=null;
return side;
}
}
}
for (int i = 0; i < yellowBricks.length; i++)
{
if (yellowBricks[i] != null)
{
Brick myBrick = yellowBricks[i];
int side = myBrick.isCollidingWithBall();
if (side !=0)
{
yellowBricks[i]=null;
return side;
}
}
}
for (int i = 0; i < greenBricks.length; i++)
{
if (greenBricks[i] != null)
{
Brick myBrick = greenBricks[i];
int side = myBrick.isCollidingWithBall();
if (side !=0)
{
greenBricks[i]=null;
return side;
}
}
}
for (int i = 0; i < blueBricks.length; i++)
{
if (blueBricks[i] != null)
{
Brick myBrick = blueBricks[i];
int side = myBrick.isCollidingWithBall();
if (side !=0)
{
blueBricks[i]=null;
return side;
}
}
}
return 0;
}
/**
* Loops over every brick. If an unbroken brick is found, true false.
* If every brick has been broken, return true.
*/
public boolean areAllBricksBroken()
{
return false;
}
/**
* Ends the game.
* If param `didWin` is true, congratulate the use, else boo them.
* Prompt the user to click to restart the game.
* Ensure that the text is centered on the screen.
* Remember to set `isGameOver` to true.
*/
public void gameOver(boolean didWin)
{
isGameOver = true;
song2.stop();
}
/**
* Restarts the game by reseting all of the instance variables.
*/
public void restartGame()
{
// TODO
}
public boolean collidingwidthObstical(){
return isBallCollidingWithRect(elX, elY,Obstical.width,Obstical.height);
}