Breakout!
Jennifer Amezquita and Taheerah McKinney
Code
/* @pjs preload="data/bg1.jpg"; */
/**
* FALL 2018 SEMESTER FINAL PROJECT - BREAKOUT
* TEAM:Jennifer Taheerah
* DATE:december 14
*/
public final int BALL_RADIUS = 8;
public final int BALL_DIAMETER = BALL_RADIUS * 2;
public final int PADDLE_WIDTH = 100;
public final int PADDLE_HEIGHT = 10;
public final int BRICK_WIDTH = 44;
public final int BRICK_HEIGHT = 20;
private Ball ball;
public Brick[] redBricks = new Brick[10];
public Brick[] orangeBricks = new Brick[10];
public Brick[] yellowBricks = new Brick[10];
public Brick[] greenBricks = new Brick[10];
public Brick[] blueBricks = new Brick[10];
// TODO: put the rest of the rows here
public boolean hasGameStarted = false;
public boolean isGameOver = false;
public int paddleX;
public int paddleY;
public int level= 1;
private SoundFile mario;
private PImage bg;
public int lives=3;
public int points =0;
public void setUplevel()
{
if (level == 1)
{
for (int i= 0; i < orangeBricks.length; i++)
{
Brick b = new Brick(48*i, 25, color(255, 165, 0));
orangeBricks[i]=b;
}
// TODO: create the yellow bricksfor (int i= 0; i < redBricks.length; i++)
for (int i= 0; i < yellowBricks.length; i++)
{
Brick b = new Brick(48*i, 50, color(255, 255, 0));
yellowBricks[i]=b;
}
// TODO: create the green bricksfor (int i= 0; i < redBricks.length; i++)
for (int i= 0; i < greenBricks.length; i++)
{
Brick b = new Brick(48*i, 75, color(0, 255, 0));
greenBricks[i]=b;
}
// TODO: create the blue bricks
for (int i= 0; i < blueBricks.length; i++)
{
Brick b = new Brick(48*i, 100, color(0, 0, 255));
blueBricks[i]=b;
}
}
}
public void setup()
{
size(480, 480);
//pixelDensity(2);
lives =3;
// Initial ball position
ball = new Ball(width / 2, height - PADDLE_HEIGHT - BALL_RADIUS);
paddleX = width / 2 - PADDLE_WIDTH / 2;
paddleY = height - PADDLE_HEIGHT;
mario = new SoundFile(this, "mario.wav");
mario.play();
mario.loop();
bg = loadImage("data/bg1.jpg");
bg.resize(480, 480);
console.log("test");
console.log(bg.width, bg.height);
//bg.resize(480, 480);
// TODO: create the red bricks
for (int i= 0; i < redBricks.length; i++)
{
Brick b = new Brick(48*i, 0, color(255, 0, 0));
redBricks[i]=b;
}
// TODO: create the oranges bricks
for (int i= 0; i < orangeBricks.length; i++)
{
Brick b = new Brick(48*i, 25, color(255, 165, 0));
orangeBricks[i]=b;
}
// TODO: create the yellow bricksfor (int i= 0; i < redBricks.length; i++)
for (int i= 0; i < yellowBricks.length; i++)
{
Brick b = new Brick(48*i, 50, color(255, 255, 0));
yellowBricks[i]=b;
}
// TODO: create the green bricksfor (int i= 0; i < redBricks.length; i++)
for (int i= 0; i < greenBricks.length; i++)
{
Brick b = new Brick(48*i, 75, color(0, 255, 0));
greenBricks[i]=b;
}
// TODO: create the blue bricks
for (int i= 0; i < blueBricks.length; i++)
{
Brick b = new Brick(48*i, 100, color(0, 0, 255));
blueBricks[i]=b;
}
}
public void draw()
{
fill(0);
if (!isGameOver)
{
background(bg);
// Draw the ball.
ball.drawBall();
// Draw the paddle.
fill(165, 42, 42);
rect(paddleX, paddleY, PADDLE_WIDTH, PADDLE_HEIGHT);
fill (0);
textSize(30);
text("Lives:" + lives, 0,300);
text("Score:" + points ,350,300);
// TODO: check for wall collisions
if (didHitSide())
{
ball.reverseSpeedX();
}
if (didHitTop())
{
ball.reverseSpeedY();
}
if (isBallCollidingWithPaddle())
{
ball.reverseSpeedY();
}
// TODO: draw the bricks
for (int i = 0; i < redBricks.length; i++)
{
if (redBricks[i]!= null)
{
Brick myBrick = redBricks[i];
myBrick.drawBrick();
}
}
for (int i = 0; i < orangeBricks.length; i++)
{
if (orangeBricks[i]!= null)
{
Brick myBrick = orangeBricks[i];
myBrick.drawBrick();
}
}
for (int i = 0; i < yellowBricks.length; i++)
{
if (yellowBricks[i]!= null)
{
Brick myBrick = yellowBricks[i];
myBrick.drawBrick();
}
}
for (int i = 0; i < greenBricks.length; i++)
{
if (greenBricks[i]!= null)
{
Brick myBrick = greenBricks[i];
myBrick.drawBrick();
}
}
for (int i = 0; i < blueBricks.length; i++)
{
if (blueBricks[i]!= null)
{
Brick myBrick = blueBricks[i];
myBrick.drawBrick();
}
}
if (checkForCollisions())
{
points+= 2;
ball.reverseSpeedY();
}
if (isOutOfBounds())
{
paddleX = width / 2 - PADDLE_WIDTH / 2;
paddleY = height - PADDLE_HEIGHT;
ball.setSpeedX(0);
ball.setSpeedY(0);
ball.setX(width / 2);
ball.setY(height - PADDLE_HEIGHT - BALL_RADIUS);
hasGameStarted = false;
lives--;
if (lives == 0){
gameOver(true);
textSize(37);
text("Game Over", 170, 250);
}
}
// TODO: check for brick collisions
if (areAllBricksBroken()) {
gameOver(true);
textSize(37);
text("You Won!", 170, 250);
}
// TODO: check for paddle collision
}
}
public void mouseMoved(MouseEvent event)
{
int x = mouseX;
paddleX = x - PADDLE_WIDTH / 2;
if (!hasGameStarted)
{
ball.setX(x);
}
}
public void mouseReleased(MouseEvent event)
{
if (!hasGameStarted)
{
ball.setSpeedX(random(-5,8));
ball.setSpeedY(random(7,6));
hasGameStarted = true;
}
if (isGameOver)
{
restartGame();
}
}
/**
* Return true if the ball has hit the left or right sides.
*/
public boolean didHitSide()
{
if (ball.getX() < 0 || ball.getX() > width)
{
return true;
}
// TODO
return false;
}
/**
* Return true if the ball has hit the top side.
*/
public boolean didHitTop()
{
if ( ball.getY() < 0 )
{
return true;
}
// TODO
return false;
}
/**
* Return true with the ball passed through the bottom.
*/
public boolean isOutOfBounds()
{
if (ball.getY() > height)
{
return true;
}
// TODO
return false;
}
/**
* Return true when the ball is colliding with the paddle.
*/
public boolean isBallCollidingWithPaddle()
{
return isBallCollidingWithRect(paddleX, paddleY, PADDLE_WIDTH, PADDLE_HEIGHT);
}
/**
* Detects whether the ball is colliding with a brick.
* Use a loop to check every brick for collisions.
* If a brick has been hit, remove it and return true.
* If not bricks are being hit, return false.
*/
public boolean checkForCollisions()
{
for (int i = 0; i < redBricks.length; i++)
{
if (redBricks[i]!= null)
{
Brick myBrick = redBricks[i];
if ( myBrick.isCollidingWithBall())
{
redBricks[i]=null;
return true;
}
}
}
for (int i = 0; i < orangeBricks.length; i++)
{
if (orangeBricks[i]!= null)
{
Brick myBrick = orangeBricks[i];
if ( myBrick.isCollidingWithBall())
{
orangeBricks[i]=null;
return true;
}
}
}
for (int i = 0; i < yellowBricks.length; i++)
{
if (yellowBricks[i]!= null)
{
Brick myBrick = yellowBricks[i];
if (myBrick.isCollidingWithBall())
{
yellowBricks[i]=null;
return true;
}
}
}
for (int i = 0; i < greenBricks.length; i++)
{
if (greenBricks[i]!= null)
{
Brick myBrick = greenBricks[i];
if (myBrick.isCollidingWithBall())
{
greenBricks[i]=null;
return true;
}
}
}
for (int i = 0; i < blueBricks.length; i++)
{
if (blueBricks[i]!= null)
{
Brick myBrick = blueBricks[i];
if (myBrick.isCollidingWithBall())
{
blueBricks[i]=null;
return true;
}
}
}
// TODO
return false;
}
/**
* Loops over every brick. If an unbroken brick is found, true false.
* If every brick has been broken, return true.
*/
public boolean areAllBricksBroken()
{
for (int i = 0; i < redBricks.length; i++)
{
if (redBricks[i] !=null)
return false;
}
for (int i = 0; i < orangeBricks.length; i++)
{
if (orangeBricks[i] !=null)
return false;
}
for (int i = 0; i < yellowBricks.length; i++)
{
if (yellowBricks[i] !=null)
return false;
}
for (int i = 0; i < greenBricks.length; i++)
{
if (greenBricks[i] !=null)
return false;
}
for (int i = 0; i < blueBricks.length; i++)
{
if (blueBricks[i] !=null)
return false;
}
return true;
}
/**
* Ends the game.
* If param `didWin` is true, congratulate the use, else boo them.
* Prompt the user to click to restart the game.
* Ensure that the text is centered on the screen.
* Remember to set `isGameOver` to true.
*/
public void gameOver(boolean didWin)
{
fill(0);
isGameOver= true;
setup();
// TODO
}
/**
* Restarts the game by reseting all of the instance variables.
*/
public void restartGame()
{
hasGameStarted =false;
isGameOver= false;
setup();
// TODO
}